Homebound
by Portia Elan
Computer games can get impressively complicated. A work of fiction that does justice to the possibilities of gaming and engages in an impressive feat of world-building would be a tricky achievement to pull off for even a veteran novelist. All the more reason to celebrate Portia Elan, who, in Homebound, her first novel, shows how to erect a scaffold for just such a narrative. More eye-popping still, she creates not just one but four distinct threads spanning seven centuries. The result is a surprisingly hopeful book that celebrates community and belonging, and the enduring magic of storytelling.
It starts in Cincinnati circa 1983, back when Hüsker Dü was a popular punk group. One of its fans is Becks, a Jewish woman in her first year of college who has dyed her hair black and is perpetually clad in band T-shirts. Like all the women who populate this thrilling novel, her interests lie beyond the traditional. She's taking Computer Syntax 101, a dull class that nonetheless keeps her away from Sheila, her mother, and gives her something to do when wealthy Veronica, her best friend, is busy with her boyfriend Jack.
Becks loves to code so much that she is teaching herself programming languages outside of the classroom setting so that she can one day create computer games. Like a lot of people who have difficulty forging meaningful in-person relationships, Becks finds comfort and solace in the discipline of computer programming. Coding makes her "invisible for a while. Not a loner, or a disappointment of a daughter." Not long ago, however, she wasn't alone: Uncle Ben, Sheila's brother, had shared with her his passion for creating computer games. He lived in Cambridge, Mass., where he worked as a programmer, and would send her code to experiment with. But Ben has died of what was then called GRID, or Gay-Related Immune Deficiency, before it was known as AIDS.
Becks didn't know Ben was gay. She belatedly learns about his friend Elijah, who may have been his partner. That discovery is integral to the story, as are other revelations that set Elan's intricate plot in motion. At her grandmother's house she finds an envelope addressed to her in a box of Ben's belongings. Inside are four floppy disks labeled HOMEBOUND. They contain the code for a "text-based adventure" about an "interconnected world," a game Ben had hoped they could build together. In a message on the first disk, Ben not only confirmed that Elijah was indeed the love of his life but also wrote that he hoped Becks would finish the program for him.
Interspersed throughout this novel are stories from three other centuries, all of which connect to that program and to one another in ways that gradually become clear. One narrative thread is set in 2586, where a woman named Yesiko and her heavily tattooed assistant, Root, make their living transporting stolen goods, trading salvaged items, and transporting hum, a drug that can be "tattooed into the skin so that it could release slowly into the bloodstream." Yesiko would rather use her ship, the Babylon, "to follow the humpback whales on their long migrations," but first she has to settle a debt to Chante, a debt she incurred to pay for the nanites--microscopic robot machines--Root needs in order to live.
She thinks she sees a way out of debt when two teenagers, Shula and Tov, offer her a large sum to transport them to the Caledonian Isles. The journey becomes more complex when Shula and Tov show up for the voyage with an Aye, a robot that was omnipresent before long-ago floods but are now are mostly relics. Its presence complicates the journey to reach Chante and thus affects Yesiko's chances to pay off her debt.
Added to the mix are the other storylines, which feature a late 21st-century scientist who gives up her job in academia to work for a laboratory that builds a new class of Aye that can do "autonomous ecosystem conservation and management"; an entrepreneur who invested in interstellar transport and later buys the laboratory and refocuses their research to send robots to marginally habitable planets; and an astronaut in 2090 on a mission to locate a missing ship.
The fun of Homebound lies in learning how these seemingly disparate storylines connect to one another, and how they relate to Becks, her burgeoning sexuality, and her discovery of who she really is. Elan does it all with a delicate touch, even when incorporating heavier elements, from references to Judaism to the fates of several characters. Whether Homebound is a welcome escape from reality or proof that kindred spirits are out there will be up to each reader. But everyone will likely rejoice at the startling achievement of this new literary talent. --Michael Magras